Sequential Rummy

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Strategy For Beginners : Ultimate Tip – Form A Pure Sequence First

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It is a known fact in rummy that without a pure sequence, there is no valid declaration. So, the best way to approach the card game is to focus on creating a pure sequence at the very beginning. When 13 cards are dealt, the player quickly sorts out the cards into viable groups. One of the combinations should be a pure sequence.

The most important sequence

Without the pure sequence, you cannot declare and win the game. You may have impure sequences and sets, but you need a pure sequence in rummy. A couple of examples of pure sequences:

2 3 4OR 5♠ 6♠ 7♠ 8♠ OR KQJ

Melding is the quickest way to get rid of cards. Sets (sometimes called groups or books) and runs (sometimes called sequences) are the two valid types of melds in Rummy. A set, book or group is 3 or 4 same-ranking cards. Example: 10 of spades, 10 of diamonds and 10 of hearts.

A sequence can be defined as the act of putting 3 or more consecutive cards of the same suit together. The sequences in Rummy are of two types – Pure Sequence and Impure Sequence. Welcome Bonus upto ₹ 5,500 on your first Deposit signup & get ₹ 5,500 Free. In rummy, a sequence is a group of three or more consecutive cards of the same suit. There are two types of sequences that are formed; a pure sequence and an impure sequence. To win the game of rummy you need at least one pure sequence in your rummy hand.

So, group your cards in such a way that you plan your moves in advance. All this planning has categorized rummy as a game of skill. Every player needs a plan when it comes to playing online rummy. You need to be aware of all the cards in your hand, which increases your scope of winning. Hence, it is important to sort your cards correctly, initially itself, as it will prevent you from discarding a valuable card.

How to create a pure sequence

The best way to explain the formation of a pure sequence is with an example. Say for instance, there are two players at a rummy table playing pool rummy.

Player 1

Dealt Cards8 6 ♠ 8 ♠ 3 2 7 ♠ 6 5 Q J ♣ K ♣ 10 ♣
Sorted Cards8 8 ♠ 2 3 Q 6 ♠ 7 ♠ 5 6 A 10 ♣ J ♣ K ♣

Strategic tip: Player 1 has broken down 13 cards into ideal combinations of sequences and sets, but it has only formed an impure sequence – 23Q. However, there are three probable sequences – 10♣J♣K♣ 6♠7♠ 56 and one probable set – 88♠.

Rules

Player 2

Dealt Cards9 ♠ 3 A 4 A 2 A ♠ 6 ♠ 8 6 4 ♣ A Q ♣
Sorted Cards2 3 4 A A A 6 6 ♠ Q ♣ 8 4 ♣ 9 ♠ A

*In this game, printed jokers are used, and the wildcard is the Queen.

Strategic tip: Player 2 has broken down 13 cards into ideal combinations of sequences and sets. After sorting, it has already formed a pure sequence – 234 and two sets – AAA♠ and 66♠ Q♣.

Round 1

Player 1

ActionPlayer 1 picks a card from the close deck, it is 10♣. It is useless to him as it cannot be matched to another grouping of cards; so, the player throws it in the discard pile.
Same Hand8 8 ♠ 2 3 Q 6 ♠ 7 ♠ 5 6 A 10 ♣ J ♣ K ♣

Player 2

ActionPlayer 2 picks a 7; similarly, it is an unwanted card to him, and he throws it in the pile.
Same Hand2 3 4 A A A ♠ 6 6 ♠ Q ♣ 8 4 ♣ 9 ♠ A

Round 2

Player 1

ActionPlayer 1 picks up the discarded card – 7 from the open deck to complete his pure sequence. He discards A, which is a high-value card and it is an unmatched card.
Changed Hand8 8 ♠ 2 3 Q 6 ♠ 7 ♠ 5 6 7 10 ♣ J ♣ K ♣

Player 2

ActionPlayer 2 picks from the closed deck 5♠. He keeps it as it is a low value card and discards A, as mentioned earlier is a high-value card.
Changed Hand2 3 4 A A A ♠ 6 6 ♠ Q ♣ 4 ♣ 9 ♠ 5 ♠ 8

Round 3

Player 1

ActionPlayer 1 picks 8 and throws K♣. With this he completes a set 88♠8.
Changed Hand8 8 ♠ 8 2 3 Q 6 ♠ 7 ♠ 5 6 7 10 ♣ J ♣

Player 2

ActionPlayer 2 picks 5♣ and throws 8, starting a new set 5♣5.
Changed hand2 3 4 A A A ♠ 6 6 ♠ Q ♣ 5 ♠ 5 ♣ 4 ♣ 9 ♠

Round 4

Player 1

ActionPlayer 1 picks 8 from the open deck and clubs it with 5678, and discards J♣.
Changed Hand8 8 ♠ 8 2 3 Q 6 ♠ 7 ♠ 5 6 7 8 10 ♣
Rummy

Player 2

ActionPlayer 2 picks 7 but discards it as it does not fit in the hand.
Same Hand2 3 4 A A A ♠ 6 6 ♠ Q ♣ 5 ♠ 5 ♣ 4 ♣ 9 ♠

Player 1 is left with one unwanted card, that is, 10♣; will the next round be successful?

Round 5

Player 1

ActionPlayer 1 picks a PJ and quickly combines it with the 6♠7♠ to complete another impure sequence. He places his last unwanted card 10♣ in the Finishing Slot to make a valid declaration.
Final Winning Hand8 8 ♠ 8 2 3 Q 6 ♠ 7 ♠ PJ 5 6 7 8
Rummy 13 card game rules

Player 1 wins the prize pool by tackling the pure sequence initially.

Whether you are a beginner or advanced player, forming the pure sequence at the beginning stage is one of the best ways to start a game. It ensures surety of starting the game on the right track.

How to play rummy online

The aim of rummy is to get rid of all your cards before your opponent does.

One standard deck of 52 cards is used for classic rummy. Cards rank from low to high: Ace 2 3 4 5 6 7 8 9 10 Jack Queen King

Start your turn by drawing a card from the top of the stock pile or the discard pile.

You dispose of cards by building melds which are made up of sets, three or four of a kind and the same rank; or runs, three or more cards in sequence and same suit.

An example set is the 7 of diamonds, 7 of hearts and 7 of spades.

Sequence rummy

An example run is the 4 of clubs, 5 of clubs and 6 of clubs.

Sequential Rummy

When you have built a set or run it will automatically be taken from your hand and placed on the table.

Cards can also be added to the sets and runs which have already been laid down, this is called laying off.

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You end your turn by discarding one card from your hand onto the discard pile.

Once a player has disposed of all of their cards, the other player's cards are scored.

Sequence Rummy

Scoring:

Face card: 10 points

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Ace: 1 point

All others: face value (4 = 4 points, 9 = 9 points, etc.)

How To Play Sequence Rummy

Hands will continue to be dealt until one of the players reaches 100 points. The first player to reach 100 points loses the rummy game.